

The more wins you get, the harder the opponents become: but, the better the rewards are. You also get to keep all of your drafted cards! Gauntlet mode is very similar, except that you use your own constructed deck against the AI. You are rewarded with chests containing in-game currency and cards for each win. In the pay-to-play Forge mode, you draft a deck to play against AI opponents of increasing difficulty, culminating in a challenging boss fight. I found the campaign relatively easy to complete, but this mode is a compelling way to introduce new cards and explain what little lore the game has.

Eternal recently added a new expansion campaign called Jekk’s Bounty, which introduced 18 new cards to the game.
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There is a full single player campaign, which acts as the game’s tutorial and unlocks basic decks of each Influence type. However, you still need to have enough leftover Power to play these cards, making saved Power a telltale sign to your opponent to watch out for these quick counterplay cards.Īnother way Eternal differentiates itself is in the number of included game modes. Cards with the Ambush keyword can also be played and block attacks directly from your hand. Examples include spells that buff friendly units or damage enemy units, making players think twice about how they set up their attacks and blocks. Additional counterplay cards include Fast Spells, which you can cast at any point during your turn or while blocking to effect the outcome of attacks. This sets up great counterplay, a gameplay facet that a lot of other digital card games seem to ignore. Players can only go through this attack phase once per turn, and unless minions have the Charge ability, they cannot attack the same turn they are played. And all units heal themselves between turns as well, so make sure your math is up to par! Attacking units also typically become “exhausted” until your next turn, meaning they cannot block during your opponent’s next attack phase. This adds a huge strategic element when it comes to attacking, as players need to take into consideration how your opponent might trade with their own units. The opponent then has the chance to block these attacks with their own units. Instead of targeting your units’ attacks, you can only select which units you want to send out to attack. Where things really get interesting is during the attack phase. You can play a Power card once per turn, and you can play any unit, spell, or weapon cards assuming you have the required amount of Power and Influence. When it comes to gameplay, Eternal follows a pretty standard CCG formula but with a few “twists.” At the start of your turn, all player’s Power and unit health are refilled, and you draw a card. Eternal also adds a few of its own keywords, such as Ultimate, which is a powerful special card ability that can be activated on the board at any time. Magic the Gathering fans will recall that Flying units can only be blocked by other Flying units. Hearthstone players will recognize Charge, Summon (similar to Battlecry), and Entomb (similar to Deathrattle). It’s all about balancing your deck size with the card synergies and combos required to execute your strategy.Ĭards can have a number of different passive and active effects and keywords that pull from other card games. This makes deckbuilding in Eternal noticeably more complicated and strategic compared to its competitors. You can include up to four copies of a single card in your deck, and Power cards can either be automatically or manually added to your deck. Decks are also much larger than most popular digital CCGs, ranging anywhere between 75-150 cards.
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After learning about the game’s intricacies, we had to download it and try it for ourselves.Įternal has no limit on the number of “colors” (Influence) that your deck utilizes. We first found out about Eternal this last PAX East when we met up with Director of Marketing Matt Hudson from Dire Wolf Digital.
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So why not develop and publish their own digital card game in-house? Well, say hello to Eternal, which is currently in Early Access on Steam and in regional testing on Android and iOS mobile devices. This independent game studio has developed some high-profile games, such as the Pokemon Trading Card Game Online and Bethesda’s recently released The Elder Scrolls: Legends. But Dire Wolf Digital is no novice when it comes to designing card games. The digital card game market continues to be a competitive one, and Eternal throws yet another wrench into the flooded market. Dire Wold Digital targets experienced strategy card game players with Eternal, featuring huge deck sizes, multiclass deck types, and tons of counterplay.
